Page 228: To Auld Dunvil

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Here it is… the last page of Chapter 9: The Chieftain’s Lair. Come back next week for the start of Chapter 10 (the conclusion of Book 2: Pathfinder), certain to be the most exciting chapter of HELM yet. The art is still in progress but the script is done (available to download now on Patreon)… so I can tell you now that it’s my favorite chapter of the series. Can’t wait to share it with you all. :)

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HELM updates with a new page every Tuesday. You can follow us on Facebook and Twitter, and pledge your support for us on Patreon to get access to concepts, sketches, in-progress scripts, in-progress pages, exclusive scenes, and a ton of other behind-the-scenes goodies! While you're here, please also vote for us on Top Web Comics  (you can vote once a day) -- it only takes a second and helps promote HELM to new readers.

Page 227: Two Wizards

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Hello, friends! Just in case you haven’t been keeping track, this is page 25 of Chapter 9 — that means only 1 page remains before we wrap up The Chieftain’s Lair and move on to the final chapter of Book 2: Pathfinder.

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HELM updates with a new page every Tuesday. You can follow us on Facebook and Twitter, and pledge your support for us on Patreon to get access to concepts, sketches, in-progress scripts, in-progress pages, exclusive scenes, and a ton of other behind-the-scenes goodies! While you're here, please also vote for us on Top Web Comics  (you can vote once a day) -- it only takes a second and helps promote HELM to new readers.

Page 226: A Gift for a Favor

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Let’s hear your pitch, Mr. Halifax.

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Page 216: Dinner Party

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I wonder what’s for dinner.

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Page 214: Gurak's Guests

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What does Chieftain Gurak have in store for our party? We’ll find out soon enough…

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Page 213: Risen & Resolved

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“When light falls, the Lord of Darkness shall rise…”

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Page 212: Pathfinding 101

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That’s not got going to work this time, Hawke.

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Page 211: The Lord of Darkness

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Looks like another dead end.

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Page 210: Watch Your Step

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Navigating Orick’s Mine is not for the faint of heart.

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Page 209: The Path to Gurak

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Page 208: No Wizard Necessary

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Magick-maker not gonna light your torch? No worries — the Coker Brothers got your back!

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Page 207: Another Dead End

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Remember this? Lesson learned.

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Page 202: Don't Lie to Me

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The quickest way to end this skirmish is to subdue the legionnaires’ leader… at least that’s Eldrick’s plan. Should he take the shot? Would that be so bad?

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Page 196: Moonbloom

Looks like someone’s about to take a short trip.

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Page 195: The Galenholt Range

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Our party finally crosses the border. Now might be a good time to consult the Map of the Midlands at the bottom of this page: http://www.crookshaw.com/helm/about

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HELM updates with a new page every Tuesday. You can follow us on Facebook and Twitter, and pledge your support for us on Patreon to get access to concepts, sketches, in-progress scripts, in-progress pages, exclusive scenes, and a ton of other behind-the-scenes goodies! While you're here, please also vote for us on Top Web Comics  (you can vote once a day) -- it only takes a second and helps promote HELM to new readers.

Page 190: Bargaining in Orthanc

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Looks like no delay in posting pages — not yet at least. Here’s a new page with some more on the way very soon. Remember — you can always read ahead and see art and pages before they’re finished by donating to us on Patreon.

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HELM updates with a new page every Tuesday. You can follow us on Facebook and Twitter, and pledge your support for us on Patreon to get access to concepts, sketches, in-progress scripts, in-progress pages, exclusive scenes, and a ton of other behind-the-scenes goodies! While you're here, please also vote for us on Top Web Comics  (you can vote once a day) -- it only takes a second and helps promote HELM to new readers.

Page 170: No Fire Tonight

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Wendell was also briefly mentioned in Chapter 5. Presumed dead or captured following the Legion raid on Halifax House.

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Page 166: A Tenuous Alliance

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You sorta are, Luna.

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Page 165: Not Quick Enough

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Darn. He was THIS close.

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Page 164: Just You & Me

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Mmm hmm hmm hmm hmm!

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HELM updates with a new page every Tuesday. You can follow us on Facebook and Twitter, and pledge your support for us on Patreon to get access to concepts, sketches, in-progress scripts, in-progress pages, exclusive scenes, and a ton of other behind-the-scenes goodies! While you're here, please also vote for us on Top Web Comics  (you can vote once a day) -- it only takes a second and helps promote HELM to new readers.